Published inZabuMigration to map editor Tiled 1.2.0We use Tiled as a stage map editor for our Zabuyaki beat ’em up game. This tool is well made and yet free. Our retro style doesn't suppose…Nov 14, 2018Nov 14, 2018
Published inZabuAdding some platformsThe motto of today’s article is “we are alive”. Ok, lets talk about platforms. Zabuyaki’s level design is a basic 2D map. In short, it is a…May 6, 2018May 6, 2018
Published inZabuOK Tiled!An year ago I hard-coded the 1st stage in the game code. We needed something to start testing the game engine ASAP. And it worked. We…May 1, 2017May 1, 2017
Published inZabuGrab by your motivationI can make a game editor and lose my motivation on the game. You can make a game that needs no level editors and stop your motivation after…Mar 10, 2017Mar 10, 2017
Published inZabuIs it OK to show WIP screenies?The gamedev week was rather weak. Stifu is drawing more background elements (we cannot show them yet). I’m closing the known issues. The…Dec 7, 2016Dec 7, 2016
Published inZabuObstacles & CollisionsIt is always fun to create your own games. It is, even if you try to invent a wheel. But often the wheel prevents you from creating the…Nov 11, 2016Nov 11, 2016
Published inZabuRetro games need retro cut-scenesDo beat ’em up games need some narrative design? Back then we used to skip all the cut-scenes but the ending. All we wanted was to get in…Oct 25, 2016Oct 25, 2016
Published inZabuHow to spell Zabuyaki ?Hello dear readers! Our retro beat ’em up game has an unusual title. It is ZABUYAKI. The title goes from a mocked Russian word ЗАБИЯКИ…Sep 15, 2016Sep 15, 2016
Published inZabuUPD: SDL2 & Love2D Gamepads mappingsLove2d framework supports 125 kinds of gamepads and joysticks by default. Actually it supports literally any gamepad that has drivers under…Jun 29, 2016Jun 29, 2016
Published inZabuPolishing up Player Select screenThe hero select screen should be informative and simple. When Player 2 picks the same character as Player 1, he gets the same character…Jun 23, 2016Jun 23, 2016