20 HARD THINGS ABOUT AR: FLUID TRACKING
From a user’s perspective, augmented reality may seem easy. Under the hood, however, there are a number of underlying technologies necessary to create an integrated wearable AR experience. In this mini-series, we’re pulling back the curtain with DAQRI’s experts to provide you with a better understanding of what it takes to deliver Professional Grade AR™. We recently discussed the challenges of making the virtual content you see as real as possible. In this episode, Byron Han, head of software and UI design, focuses on the importance of fluid tracking.
An augmented reality system really does two things…
“IT FIGURES OUT WHAT YOU’RE LOOKING AT, AND THEN OVERLAYS THE DISPLAY ON TOP OF IT.”
But that’s not as easy as it sounds. If your computer vision isn’t solid, you will get jitter. If your displays don’t update fast enough to render the necessary content, you will get lag or overshoot. These are huge problems in augmented reality and can only be solved when the entire system is optimized for these kinds of challenges.
“EVERY LAST MILLISECOND, WE SWEAT.”
When you put on a pair of DAQRI Smart Glasses, you’re getting an entire AR platform — hardware, hardware buses, firmware, computer vision algorithms, and a display pipeline that has been developed and optimized to function seamlessly and to enable fluid tracking, all so you can achieve more and do your work better.