A design colleague working with kids in mandatory quarantine asked for suggestions as to ways to gamify the process of giving children coronavirus nasal swab tests, preferably using paper (as it’s disposable). This was my first thought.
If you’d like to use it with kids yourself but don’t draw, download a double-sided printable PDF here.
Then print to both sides of the paper and pop a little hole where the nostril is.
If you use it, let me know how you go.
When the pandemic kicked off, annoyed by the lack of useful government communications, I did a “volunteer” explainer for my local MP to use. …
I read David Graeber’s recent piece The Center Blows Itself Up: Care and Spite in the ‘Brexit Election’,which was not about design thinking. It, nevertheless, brought my thinking around to “approaches to design”, and to the way we communicate about design.
The part of the piece that shot a flare up for me was when he began to discuss the values of the professional/administrative/bureaucratic class of workers vs. that of the “caring classes” (people engaged in service/care work):
Whereas the core value of the caring classes is, precisely, care, the core value of the professional-managerials might best be described as proceduralism. The rules and regulations, flow charts, quality reviews, audits and PowerPoints that form the main substance of their working life inevitably color their view of politics or even morality. …
The time is long past that “comics” as an art/writing/communication medium needs to be justified artistically or compared to others.
Which is better, poetry or paintings?
Which is for “smart” people, film or books?
Yet, this recent tweet from Leela Corman:
“Comics aren’t literature” is a bad-faith argument that indicates lack of experience beyond corporate comics. I thought comics academia had gotten past their unfortunate focus on superhero product. Don’t @ me if this you, I mean it.
So — from this we learn that I am wrong. Comics obviously does need to be justified, even to so-called academics, maybe for ever and ever. …