David A. Frankel
1 min readMay 9, 2016

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Totally agree. As evidenced by the growth of IMAX 3D and VR, people (particularly Millennials and younger) do not want to passively interact with characters in movies, they want to be an active part of the narrative. No better way to get them to be stakeholders in the characters than via video games.

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David A. Frankel

Entrepreneur | Advisor | Chief Marketing Officer | General Manager | Data | FinTech Twitter: @DavidAFrankel