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Jack of all trades, master of none in the SIE Euro R&D PhyreEngine team. Views are my own.
Doing AI at instrumental.ai
Leadership. Video game development. Family. Programming. Engine Director @InsomniacGames (Spider-Man, Sunset Overdrive, Ratchet and Clank)
VP Chief Data Scientist @Sentiance. Machine learning aficionado, passionate about deep learning, Bayesian filtering, and data science in general.
Interested in artificial intelligence, neuroscience, philosophy, psychedelics, and meditation. http://arthurjuliani.com/
ad tech & content measurement is my game. coincidentally, also interested in how games intersect with analytics, and how we are going to measure the future.
So many pixels, so little time.
A wild rare disabled game developer. Worked at SEED, AMD, Apple, Unity and Creature Labs. Was Lead Programmer on Brink, Silent Hill 2 PC and Heavenly Sword.
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Becoming Human: Artificial Intelligence Magazine
Treehouse
Thomas Fields
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