We expanded our team with no money.
Capital isn’t always necessary to attract talent to great projects.
We’ve been together since 2015 and all of our team members are remote. From Florida to DC to the UK. We grind it out together working extra hours after our day jobs keeping the dream alive co-working solely through conference calls.
It starts with a vision. Create a clear picture of not only your product but how the success of the product will feed the team’s personal goals. Look at your team and ask, what’s in this for them? If your team believes in the vision and has faith you can accomplish it together, thats powerful.
JULY 2015 — We we’re a two person team working on a passion project with an expanding scope. Realizing our ineffiencies in design, we quickly began to search and within a month sat next to Sarah at a design Meetup. She was intrigued in our pitch and a week later decided to work with us. A couple of months pass, design was coming along but we knew how important a game’s atmosphere was to the experience. Jordan enlisted the help of a London game composer he had previously worked with in Ian. Ian began working within a week on sound and music. The four of us stitched a prototype together through the winter.
FEBRUARY 2016 — After months of planning, development, design, and testing, our project was validated enough to attract more teammates. Matt brought on Chris, an old friend who has become a rockstar project manager. He and Matt headed up our summer intern outreach to fill in new inefficiencies. They were artists and developers who only had experience in a single part of game development and who saw an opportunity to have a substantial hand in producing an entire project. Other’s were students looking to sharpen their skills before the semester.
As each team member jumped on board, we made written agreements outlining expectations. One important aspect of our agreements was a timeframe. Projects like these can tend to go on forever so we added a six-month maximum timeframe to any agreement we made. This increased overall morale, urgency to our milestones, and value to good planning. After six months teammates earned their stake. Some team members stayed on afterwards on good faith terms to see the project get to the Kickstarter.
Looking back on all our progress, we found likeminded professionals that were interested in the project and our team of part time game hackers through friends, meetup.com and internsmatch.com. We have a blast
Our scrappy, yet amazing team carrys on because we share a vision for not only the product but it’s potential for success. We want to be responsible for creating something in the world which wasn’t there before. Something fun, creative and different to represent who we are.
In the end, as long as your vision is clear and you put your team’s happiness ahead of everything else, amazing things can happen.
Thank you for reading! If you enjoyed the post, help us reach more readers by hitting the ❤ and if you’re interested in what we built, our Kickstarter is live here: http://kck.st/2dAOnhZ