Game 11 Just Started

Feb 20, 2015 · 1 min read
  • All resources have equal distribution on the map except for glass and grain. Glass is half and grain is the same as previous games.
  • Castle income is 10 for each resource type. Castle income won’t effect the market anymore.
  • Soldier stats are adjusted to try to make them all equal but different. Footmen now have a bonus against pikemen. Each soldier type will cost 100 of a different resource. Footmen 100 ore, archers 100 lumber, pikemen 100 clay, cavalry 100 wool and catapults 100 glass.
  • Market tax is 25%. If your villages are collecting lots of wool then cavalry will be 25% cheaper for you than someone who has to buy wool through the market.

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