Designing achievements has always been amazing to me. I put achievements everywhere. Almost each game I’ve worked on had achievements. It’s like the icing on the cake, one of the last, awesome steps of a game creation. I even made achievements for tabletop RPGs, through apps or paper.

But achievements are not that easy to create. Well, actually, it’s easy to create an achievement, but to make a great one, it’s another story. Even if I’ve been creating achievements for years, I’ve found advices from Greg McClanahan in this article enlightening. So I decided to apply some of the notions…



Zero One

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