Designing achievements has always been amazing to me. I put achievements everywhere. Almost each game I’ve worked on had achievements. It’s like the icing on the cake, one of the last, awesome steps of a game creation. I even made achievements for tabletop RPGs, through apps or paper.
But achievements are not that easy to create. Well, actually, it’s easy to create an achievement, but to make a great one, it’s another story. Even if I’ve been creating achievements for years, I’ve found advices from Greg McClanahan in this article enlightening. So I decided to apply some of the notions…
A lot of people don’t like paperwork. Even when it comes in electronic format. So when ZeroKcm, Draw Your Game creator, told me that he hadn’t fill the gigantic forms to submit the game to Draw Your Game on Steam, I offered my help. And then started the journey to the game release on Steam.
Well, actually, it’s not how it started. Because before that, Draw Your Game was among the last successful projects of Greenlight (RIP). The game received great feedback. So there was just all this paperwork sitting between us and the game release.
Once Steam has confirmed…
As The Doctor said: “We’re all stories in the end”. Draw Your Game is quite a story of its own. A very special one.
It all started with a boy named Kacem who loved video games, but didn’t have a console or a PC to play. He invented his own video game levels with paper and pens. He wanted to be an engineer to make these video games real. But from where he is, people don’t become engineers. Or that what he was told.
Indie studio behind Draw Your Game, an app which allows everybody to create video games with paper and pens. Available on Android and iOS!