Ethan Levy5 game monetization optimizations for VaingloryAn analysis of how “anti-monetizer” Vainglory can optimize it’s game monetization without sacrificing its company values.Mar 20, 2015Mar 20, 2015
Ethan LevyThe Free-to-Play Opportunity in VRIn this thought experiment, I make some predictions about the game market on VR platforms and if it makes sense to go free-to-play.Jan 16, 2015Jan 16, 2015
Ethan LevyHow Peggle Blast employs a most hated F2P tacticPeggle Blast is just as fun, whimsical and addictive as the original. It also employs one of my most hated free-to-play monetization tactic.Dec 10, 2014Dec 10, 2014
Ethan LevyThe messy interplay between Steam and uPlay in Assassin’s Creed UnityFighting digital platforms introduce friction for players and reduce revenue for both parties.Dec 8, 2014Dec 8, 2014
Ethan LevyNew approaches to free-to-play game designGame monetization talk from GDC Next ‘14Nov 17, 2014Nov 17, 2014
Ethan LevyA playbook for cutting the corporate purse stringsLessons learned from 2.5 years of independenceSep 30, 2014Sep 30, 2014
Ethan LevyEscaping the Indie Shame SpiralGetting your indie game project back on trackMar 20, 2014Mar 20, 2014