As you may have seen, Microsoft has announced its intention to acquire inXile and Obsidian. We are thrilled for these two amazing studio partners of ours, and for the Microsoft family. We are proud to have worked with these two studios to help fund, develop and publish inXile’s Wasteland 3 and Obsidian’s Pillars of Eternity II through Fig.co.
For those who invested in the Fig Game Shares for these games, nothing changes to your shares as a result of this transaction. If and when the acquisitions complete, the licensing contracts will continue to persist unchanged and we expect they will…
The Next Official Sequel to Starflight is Here!
Originally published in 1986 by Electronic Arts, Starflight defined the sci-fi RPG genre for video games with its unique sandbox game play. Starflight went on to be the first PC game in history to go platinum, selling over a million copies, followed by its award-winning sequel, Starflight 2: Trade Routes of the Cloud Nebula.
Last year was a milestone year for Fig! In addition to heavy-hitting campaigns like Pillars of Eternity II and Phoenix Point, we also saw our first games come to market, and paid out our first investor returns. From the very beginning, a core part of our vision has been to bring gamers, investors and developers together to support and continue to promote games even after their crowdfunding campaigns succeed. Additionally, we have sought to provide more transparency to video game publishing and give the community the opportunity to share in the success of the projects they support. …
November has come and gone and we are so thankful to work with such talented developers! Here’s what they’ve been up to this month:
Happy Halloween! We’re wrapping up another busy month as we unwrap Halloween candy and cram it into our faces. This month was filled with ups and downs, lots of work and lots of fun, too! Let’s start by checking out some of the developer updates from this month:
At the MIX indie game showcase during PAX we showed off Bounty Battle, Trackless, Flash Point: Fire Rescue, Kingdoms and Castles, and KnightOut. Lots of people came out to play these awesome games, and Trackless was chosen as Best of Show runner up! Congrats to the developer!
It’s our anniversary! This month marks two years since Fig launched its first campaign and we have some highlights to share with you, plus some info about upcoming events!
July has been a super busy month here at Fig! Not only have we launched a couple of brand new campaigns, we’ve also hit a HUGE milestone. This month we released not just one, but TWO Fig-funded games! Kingdoms and Castles from Lion Shield and Solstice Chronicles: MIA by Ironward are now available for purchase! Congrats to both Lion Shield and Ironward for the launch of their games!
We still have a TON of games in development — here are the updates that have been posted for the month of July, did you miss any of these?
I first fell in love with video games when I was 8. That was when my dad brought home an Apple IIe. I loved the fact that I could write a program, and this story would come out the other side. It was a landscape of endless possibility — at least it felt that way to me when I was in third-grade.
The first game I ever programmed was “Snow Wars.” To learn how role playing games worked, I hacked into games like “Ultima,” “The Bard’s Tale,” and “King’s Quest.” …
A new way to support developers with final polish, localization, marketing and fees for platforms like Steam Direct
At Fig, we’re continually looking for opportunities to remove the barriers to entry for developers to unleash their creativity through games. That’s why we’re psyched to announce the Fig Finishing Funds!
As of today, and through the end of the year, Fig is committing up to $500,000 to help developers overcome two hurdles in crossing the finish line to a successful game launch — including fees to access publishing platforms such as Steam Direct and building fan awareness through paid marketing.
Fig is a curated platform for funding and developing games with the direct support of passionate players. Sometimes we write things.