God of War 2018 Review

A Reinvention that Just Falls Short Where it Counts

Josh Bycer
15 min readNov 15, 2018

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The God of War franchise became one of the cornerstones of the Playstation platform thanks to Sony Santa Monica and Lead Designer at the time David Jaffe. Following multiple sequels, side stories, and David leaving the company, God of War entered its own form of purgatory. With Cory Barlog stepping up and years of development, a reinvented God of War was released this year to critical acclaim. Unfortunately for me, I found this to be a game of two minds: an amazing story and direction, with an underdeveloped combat system.

Oh Boy:

The story of God of War 2018 (and we’ll be referring to it as just God of War from here) is a completely new tale from the ground up. Kratos — The angriest Spartan who previously killed all the Greek gods — is now in the Norse land of Midgard. He is now older and fell in love again and had a child by the name of Atreus. After his new wife died, it’s now up to Kratos and Atreus to fulfill her dying wish: To spread her ashes from the top of the highest peak in all the realms.

With Kratos struggling to hide his past and being stalked by Norseman and monster alike, the journey is anything but simple. Off the bat, the story is reminiscent in some aspect to the hit comic “Old Man Logan,” and what happens to someone…

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Josh Bycer

Josh Bycer is the owner of Game-Wisdom and specializes in examining the art and science of games. He has over seven years of experience discussing game design.