Marvel Snap is a Surprising CCG…Until It’s Not

A Slow and Snappy Game

Josh Bycer

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Marvel Snap was launched last week as the latest game from Ben Brode who previously worked at Blizzard and was one of the driving forces behind Hearthstone — a massively successful CCG aimed to reduce the complexity and onboarding of the genre. With Marvel Snap, he and his team are at it again with an even more stripped-down take on CCG design, but while this game starts off strong, you’re going to need more than a snap if you want to stay successful.

A Multiverse of Multiplayer

There isn’t really a story to Marvel Snap, and it simply serves as a way of having all your favorite, least favorite, and unknown, Marvel characters come together for a CCG. I really like the aesthetics of the cards — using different comic book styles and every character has their own unique font that goes with them. This also becomes a point when it comes to card upgrading that I’ll come back to in a minute.

As of launch, there is only the standard mode of 1v1 against random opponents to play. From there, wins and completing daily quests will allow you to unlock progress in the season pass and raise your collection levels which are the primary forms of progression. Before we talk about that, let’s discuss the card dynamics themselves and how Marvel Snap is…

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Josh Bycer

Josh Bycer is the owner of Game-Wisdom and specializes in examining the art and science of games. He has over seven years of experience discussing game design.