How the 2010s became the decade for indie developers


Making boss fights “like a boss”


The joy of moving stuff from point A to point B


How do you keep the scares flowing?


How to properly present your videogame


Understanding the fundamentals of gameplay


The two sides of Doom Eternal


Relish the nostalgia with the games of the 90s

The Accessible JRPG


How roguelikes can make you a better person


How the Latest Game REpeats the Sins of the Franchise

Josh Bycer

Josh Bycer is the owner of Game-Wisdom and specializes in examining the art and science of games. He has over seven years of experience discussing game design.

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