How the 2010s became the decade for indie developers

Making boss fights “like a boss”

The joy of moving stuff from point A to point B

How do you keep the scares flowing?

How to properly present your videogame

Understanding the fundamentals of gameplay

The two sides of Doom Eternal

Relish the nostalgia with the games of the 90s

The Accessible JRPG

How roguelikes can make you a better person

How the Latest Game REpeats the Sins of the Franchise

Josh Bycer

Josh Bycer is the owner of Game-Wisdom and specializes in examining the art and science of games. He has over seven years of experience discussing game design.

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