Joseph HibbsDevlog 2: Raycasting and Interactions using Abstract Classes.First, we will create our raycast system. We will lock our cursor on start. For the raycasting we will create a direction which is…Jan 15Jan 15
Joseph HibbsDevlog 1: First Person ControllerCombining Cinemachine, New Input system, and Character Controller to create a First Person Controller.Jan 13Jan 13
Joseph HibbsIK Weapon System in UnityFirst, we will need to import Animation Rigging from the package manager.Dec 18, 2023Dec 18, 2023
Joseph HibbsCreating Damage using Interfaces.First we will create an interface class called IDamagable which uses a Damage method passing in an int value.Dec 14, 2023Dec 14, 2023
Joseph HibbsRaycast in UnityRaycast can be done in many different forms, in this example I will be doing a raycast from the center of the screen to log the cubes I…Dec 13, 2023Dec 13, 2023
Joseph HibbsCamera Look System in UnityCreating a camera rotation system can be a very hard process, so I hope this article will help you as a good starting point for one.Dec 12, 2023Dec 12, 2023
Joseph HibbsCreating Rewarded Video Ads in UnityTime to get a Button working for Unity Advertisements. *Full copyable code at bottom*Dec 6, 2023Dec 6, 2023
Joseph HibbsCross-platform Input ControllerCreating Input for Mobile using New Input System.Dec 3, 2023Dec 3, 2023