Guerric HachéSix Improvements for The Elder Scrolls 6In the context of Skyrim’s Special Edition being launched recently, I’ve been thinking about my frustrations and experiences with the…Nov 5, 2016Nov 5, 2016
Guerric HachéTrick or Treat TacticsWhen this month’s Blogs of the Round Table theme was announced as “Tricks and Treats,” my mind went back to childhood Halloween evenings…Oct 26, 2016Oct 26, 2016
Guerric Haché8-Bit Armies and Retro Strategy GamesIt’s a regular question in some circles: are real-time strategy games dying? There are still a few studios creating RTS games here and…Sep 19, 2016Sep 19, 2016
Guerric HachéUpcoming Games with Procedural SystemsWith No Man’s Sky having recently landed, I feel like it’s a good time to talk about one of my favourite topics in game design — procedural…Aug 27, 20161Aug 27, 20161
Guerric HachéAmplitude’s Strategic SpectaclesStrategy games tend to foster a sense of deliberate control over everything that’s going on, and the 4X genre (eXplore, eXpand, eXploit…Jul 20, 2016Jul 20, 2016
Guerric HachéBattle Worlds: Kronos — ReviewI’ve never played Dark Souls, but Battle Worlds: Kronos makes me feel the way Dark Souls makes other people sound. It’s a difficult…Jun 23, 2016Jun 23, 2016
Guerric HachéWinter Is LeavingFreezing rain is a strange thing. Raindrops falling from the sky hit a cold layer of air near the ground and supercool, remaining liquid…May 21, 2016May 21, 2016