Gary BurchellinAbandon ShipDev Blog: Logo DevelopmentIn this post we’re going to look at the step-by-step development of the logo for Abandon Ship, both in its current incarnation and our…Mar 8, 2017Mar 8, 2017
Gary BurchellinAbandon ShipDev Blog: Deciding what to call your Game.Coming up with a name for your Game can be a hard decision. It is something that will be attached to your project forever, and can make a…Jan 25, 2017Jan 25, 2017
Gary BurchellinAbandon ShipFrom a “Proper Job” to Indie — Part 5: So you’re an Indie — now what?‘From a “Proper Job” to Indie’ is a series of articles that describe what it was like going from Full Time employment into the world of…Nov 24, 2016Nov 24, 2016
Gary BurchellinAbandon ShipFrom a “Proper Job” to Indie — Part 4: Assemble your Team“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of…Oct 21, 2016Oct 21, 2016
Gary BurchellinAbandon ShipFrom a “Proper Job” to Indie — Part 3: Early Stage Game Dev“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of…Oct 12, 2016Oct 12, 2016
Gary BurchellinAbandon ShipFrom a “Proper Job” to Indie — Part 2: Start-up Checklist“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of…Sep 16, 2016Sep 16, 2016
Gary BurchellinAbandon ShipFrom a “Proper Job” to Indie — Part 1: Taking the Plunge“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of…Sep 14, 2016Sep 14, 2016