Puzzler VR is a pattern-repetition game I created for Google Cardboard VR. It’s a quick, replayable experience for people interested in getting a taste of VR on their phones.
I created Puzzler VR as part of the VR Design course in Udacity’s VR Nanodegree. My goal for this project was to thoroughly document the design and development in Unity and share what I learned in the process. It took me about two weeks of development, putting time in daily after work. I used Unity’s Collaborate service for backup and to keep track of my progress.