First impression: Oculus Quest

Granola Studios
Jun 1 · 2 min read

Tethering a VR headset to a gaming PC is not so user-friendly and more a thing for hardcore gamers. That’s why we all was waiting for the Oculus Go. But the Go is too limited to get the real VR feeling. Due to one controller and no room-scale, you don’t get the real VR feeling.

But with the new Oculus Quest, I think they did a great job. I got mine last week and it is now part of the couch table. Room-scale, virtual hands, and performance is great and I think it will be enough for many VR use cases. Setup is easy and with the Oculus tutorials, it is a lot of fun too. You will find yourself dancing with a 3D-character in your living room which is also a lot of fun for everyone else watching you playing.

The problem is the content. At the moment the app store for the Oculus Quest is very limited. But I think, some of the Rift and Go apps will come to Quest. But besides the already known Beat Saber, Robo Recall, the new Star Wars short “Vader Immortal”, Dance Central (which is very cool to play for a few minutes), job simulator, rec room and some more there is not much at the moment.

Unfortunately, the hype for VR has run dry and this device comes at least one year too late. Timing is everything. Anyway, virtual worlds and VR/AR headsets will be used like smartphones one day. Until then, we need foolish game studios and other developers to create content and apps for it.

To summarize: It’s a great device which could have a lot of potentials. I like it and I use it occasionally now. But due to the very limited app store, I don’t use it more than once a week. But that’s a really good start for a no more hyped technology.

Granola Studios

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We are a game studio from berlin creating virtual worlds.