Photo by Patrick Perkins

Let’s start with the core — of everything — , the why.

Looking back, I had so many motivations it was hard to understand. Now that I confirmed some of the hypothesis I had in mind, I can put a name on every one of them:

Change of scale

I wanted a scale of design that I could manage more easily and be, somewhat, in control of. A shorter design lifecycle than architecture, where it can take you many years to see a project completed.

Iteration

I loved the idea of ​​a malleable design, that could have many lives and mutations after built, or…


Creating at HUM’s 360° image viewer

At HUM is a proptech startup, helping residential developers and property managers improve their sales process by bringing personalized remote and on-site experiences, adapted to each prospect needs and wants. Learn more at athum.com

About 360 HUM

360 HUM is a web-app viewer for 360° images with personalization features for potential homebuyers. The purpose of this redesign is to improve ease of use in touch devices, small breakpoints, and iframes. And also, to come up with a flexible design for gradually adding new features.

As the lead UX/UI Designer for at HUM team, my role for this project included: defining features along with…


Creating a platform to connect sales agents with clients.

At HUM is a proptech startup, helping residential developers and property managers improve their sales process by bringing personalized remote and on-site experiences, adapted to each prospect needs and wants. Learn more at athum.com

About the Remote Sales Office

The at HUM’s Remote Sales Office is a platform for Real Estate Agents to connect with potential homebuyers and showcase properties for sale. It was designed in the context of COVID-19 as a response to the lack of in-person showroom visits, and to help remove the friction for clients that, in general, want to avoid going to a sales office.

As the lead UX/UI Designer for…


Creating an app for a wellness coach

About Marina

Marina is a mobile app designed for a wellness coach and psychologist, created to extend her pieces of advice in a platform to help users achieve a joyful life through personal development and inner peace. In this case study, I’m going to walk you through the process, results, and learnings I gained by designing this experience.


Foto de Patrick Perkins

Empecemos por lo más importante — de todo — , el por qué.

En retrospectiva, tenía muchas motivaciones pero era difícil entenderlo. Ahora que lo viví y pude confirmar algunas hipótesis que tenía en mente, puedo ponerle un nombre a cada una de las razones:

Cambio de escala

Quería una escala de diseño que pudiera manejar más fácilmente, y que de alguna manera pudiese controlar un poco más. Un ciclo de diseño más corto que en arquitectura, por ejemplo, en donde puede tomar muchos años ver un proyecto completado.

Iteración

Me encantaba la idea de un diseño maleable, que pudiese tener muchas vidas luego…


¿Te gusta viajar?

Puede que alguna vez te haya pasado por la cabeza tener una manera de registrar tu viaje para recordarlo luego, ver los lugares que visitan tus amigos, descubrir sus experiencias y tomar ideas para tus próximos destinos.

En mi caso, se me había pasado muchas veces por la mente y se convirtió en mi inspiración para este proyecto: Trivi, tu diario de viajes.

En este artículo, quiero hacer énfasis en las metodologías aprendidas en el Bootcamp UX/UI de Ironhack, que me han ayudado a llevar el proceso de investigación y creación con un curso lógico y práctico.

Mostraré el proceso…


This phrase got stuck in my head after I heard it in Debbie Millman’s “Design Matters” podcast episode. For me, this show is truly enlightening. It always puts me in a good mood and teaches me something new about a design field I didn’t know about.

For some reason, this statement made so much sense to me in a way that keeps resonating in my mind months after. If you think about it, we are in life learning everything as we go, figuring out how and why to be, not knowing if we are making the right moves. …

Grecia Omaña

I'm here to share some insights. Spanglish to be seen. User Experience Designer and Architect.

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