#GrindrLabsBy Munir Estevane - Lead Applications EngineerCommit Messages as Minimal DocumentationFeb 12, 2018Feb 12, 2018
#GrindrLabsSurfing on LavaHow Feedback Control and Tuning the BEAM Helped us Weather the Meltdown-Patching StormJan 22, 2018Jan 22, 2018
#GrindrLabs‘a team that eats together ships together’ or making a real-time feature at Le Chateau in a weekby Toby Northcote-Smith, Technical Product Owner(Chat and Realtime) at GrindrNov 7, 2017Nov 7, 2017
#GrindrLabsExclusive Interview: How Lukas Sliwka Built the Grindr Stack to Scale from 800,000 to 3,200,000…By The Grindr Labs TeamOct 31, 2017Oct 31, 2017
#GrindrLabsYou Should Be Using ImmutablesBy Justin Standard - Senior Application EngineerSep 5, 2017Sep 5, 2017
#GrindrLabsHow We Gaymoji: An Exercise in XPIn March of this year, Grindr introduced Gaymoji, enabling a user to send various manifestations of eggplant emojis to other users.Sep 5, 2017Sep 5, 2017
#GrindrLabsGrindr’s iOS Development Process by Ara JuljulianAt Grindr, we have adopted Behavior Driven Development and Pair Programming for building our next generation iOS and Android apps. In…Oct 13, 2015Oct 13, 2015
#GrindrLabs3rd Party Tools for Android Client Development by Matt KanninenThere are 3 broad categories of 3rd party tools Grindr uses to assist Android development:Oct 13, 2015Oct 13, 2015
#GrindrLabsOrganizing Test Cases for Automation and Traceability by Nick PennaHi, I’m Nick Penna, a Senior QA Engineer for Grindr. I want to discuss a process we use in order to increase traceability and simplify the…Oct 13, 20152Oct 13, 20152