…l snapshot of the 1950s frozen in time by America’s ideology), this part of the narrative is clear. America, and perhaps existence itself is a cascade of empty promises and advertisements — that is to say, fantasy worlds, expectations that will never be realized “IRL”, but perhaps consumed briefly in small snatches of commodified pleasure.
…s must have a carefully calibrated system of escalating rewards. Complete a level, get a cut scene. Video games in this sense, are meticulously constructed to make sure the user is entertained at every moment through a challenge-reward system.