Setup New Unity Input System

Heathrileyo
3 min readAug 3, 2022

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Good morning! We’ve been working so hard on setting things up and making things look good, why don’t we start taking a look at making the player’s character move well to match? Today we’re going to get Unity’s new input system installed into our project. This will be a short and simple post but I’ll show a useful tip at the end on how to keep the old inputs also working at the same time! The link below is to the quick start guide and the documentation has a lot of useful goodies.

On the page you’ll see a link like this that will help you get started with installation.

Alright, let’s boot up a fresh project and see if we can get started with the new inputs before we start taking a look at input assets and action maps in our upcoming posts.

Okay, did that look familiar up until now? We should have a fresh project. Let’s to to Window > Package Manager and in the Unity Registry search for input to find the “Input System”. We’re going to install this.

Now you will get the below warning. This will disable the old inputs and restart Unity.

If you take a look at the documentation you can see that there IS a way to enable both inputs. We have to set Active Input Handling to Both.

There you have it! This is how you’re going to go about adding the new Unity input system to your project. In our upcoming posts we’ll be going more in depth into these assets and how they’re used. See you again soon!

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Heathrileyo

Full time father of two attempts to fill your prescription and become proficient in the world of game dev