HeathrileyoTactical RPG — Building the Battle 3: The Other RacesIn our last update, we dove into the intricate details of the classes for one of our races, giving you a glimpse into the robust…Jul 2Jul 2
HeathrileyoTactical RPG — Building the Battle 2: Our First RaceWelcome back game designers! Today, we’re diving into the standard and versatile race of Numans in our game. Numans, akin to regular…Jun 25Jun 25
HeathrileyoTactical RPG — Building the Battle 1Welcome back! We’re continuing our journey of developing a tactical role-playing game. In our last post, we put together a mock Game…Jun 18Jun 18
HeathrileyoTactical RPG — Game Design Document 1Hello again! Did you see the recent announcement for Metal Slug Tactics? The TRPG genre is alive and thriving! It’s wonderful to have you…Jun 11Jun 11
HeathrileyoTactical RPG — Planning 2Hello again gamers! I’d like to share some exciting news from our “studio’s” game design team about an innovative tactical role-playing…Jun 3Jun 3
HeathrileyoTactial RPG Game — Planning 1Welcome back! In our last post our studio and producer introduced our next project: a Tactical RPG (TRPG). We looked up a definition, and…May 28May 28
HeathrileyoLet’s Make a (Tactical RPG) Game!Are you interested in starting your own game at a studio? In this series we’ll be taking a look at some steps from the ground up from a…May 20May 20
HeathrileyoGenerating Offmesh Links Unity AIGood morning developers! Now that we’ve gotten familiar with Navmesh and creating AI behavior, lets create some new behavior and make…Apr 14, 2023Apr 14, 2023
HeathrileyoFSM in Unity to Create Smart AIGood morning developers! Today we’ll be taking a look at adding some rudimentary FSM into Unity via code for our AI agent. What does FSM…Apr 7, 2023Apr 7, 2023
HeathrileyoMoving Agents on NavmeshGood morning developers! Now that we’ve made a navmesh for a our small little environment how are you feeling? Are you ready to, not only…Mar 31, 2023Mar 31, 2023