Stephen WanginStreamPlay.ioOne of the Core Successes of Overwatch came from its SubredditOverwatch was undeniably Game of the Year in 2016 and is still experiencing huge success so far in 2017 (unfortunately not as an eSport)…Mar 28, 2017Mar 28, 2017
Stephen WanginLaces OutChinese DOTO No-Longer Best DOTO?Throughout the history of DOTA, China has always been known as the powerhouse of DOTA and DOTA2 in eSports. China has been a finals…Mar 15, 2017Mar 15, 2017
Stephen WangeSport and Why Amateur Leagues are ShitWant to break into eSport through amateur leagues competitions? Look no further! This is definitely not the right place for you. The…Mar 10, 2017Mar 10, 2017
Stephen WanginStreamPlay.ioLOL U Mad Bro? Toxicity in Online GamingThroughout the history of online gaming, the player toxicity aspect has always been a primary issue for game publishers. To put it simply…Feb 28, 2017Feb 28, 2017
Stephen WangHow Sustainable is the ESport Ecosystem in the Long Run? Challenges and ObstaclesFive years ago if I told a stranger on the street that I am a professional competitor in eSport he or she would laugh and think I was…Feb 22, 2017Feb 22, 2017
Stephen WangMake or Break into ESport, Hurdles to Overcome as an Average ESport CompetitorIf you are reading this you probably know something about eSport — a team, game, player, investment, or a brand. At some point of our lives…Feb 14, 2017Feb 14, 2017
Stephen WangReasons Behind Popular Games That Have Failed to Become ESport TitlesESport is the hottest and fastest growing “sport” among young audiences. It is expected to grow into a billion-dollar industry by this…Feb 7, 2017Feb 7, 2017
Stephen WangBlizzard’s Approach to MOBA in 2017After almost two years unsuccessful and disappointing seasons for Blizzard, they have recently decided to announce HGC in attempt to…Jan 25, 2017Jan 25, 2017