We can’t possibly fail.
I’m making a game with my roommates, and I’ll document as much of the tremendous mess as possible.
A lot of my motivation for making a game comes from seeing all the shit games out there and wanting to contribute to the pile of crap that everybody leaves behind on their way forward. I hope that I’ll learn a lot about:
- Sound Design
- Working with assholes
- Finishing a project
I don’t know what the game will be about when it’s done, but the working concept is a Tureg inspired main character must avenge their dead family by finding a gun in desert ruins to kill a monster that murdered her family. I want it to have a cyber-punk/desert feel and I want it to be scary (at least creepy). Simple.
I know that ideas like this tend to screw the project before it’s started so I have introduced some limitations to the scope:
- No dialogue
- One Level/Map
- For the first deadline (Sep 7th 2016): No enemies or combat, just an explorable map with art and music assets in place.
I’ll a picture we are using to base our character concept off of.