Exploring the Interaction Design Process

For this week’s sprint activity. We delved deeper into the stages of the Interaction Design Process. Interaction Design is commonly known as the

“ practice of designing interactive digital products, environments, and also services and systems.”

I was able to learn the beginnings of the interaction design process by going through a quick sprint that embodied the essentials of the interaction design aspects by creating a prototype of a citizen science mobile application.

Step One: Brainstorming the potential

As all projects starts off from brainstorming, my team and I were given the task to brainstorm potential users for a citizen science application concerning the Puget Sound water quality. We were also given the task to brainstorm potential datas that can be collected from our users.

Our brainstorm ideas of our potential users and potential datas that they can collect.

Step Two: Brainstorming the logistics.

With all great interaction designs, as designers ourselves, we must include all the necessary aspects to our application design. Such as: Knowing what numeric and sensory data we must collect, knowing how to incorporate geotagged photos, knowing what textual informations we should collect in order to share with scientists, and finally motivations to get our users to use our product.

Some ideas we came up with about textual information

My team was in charge of brainstorming the textual information logistics of our application. We thought of what textual datas should be collected from our users that might be useful for the scientists.

Step three: Prototyping

Sketching out my ideas for my prototypes onto index cards.

I was able to put these ideas into actions by creating my first prototype of an science citizen mobile application through an application called POP where you can sketch your mobile application ideas on paper and take a picture of the paper to see your early stages of your prototype in action. Here’s a video demonstration of my prototype regarding the water quality of Puget Sound: How’s OUR Water.

Reflection:

It was a very enjoyable experience for me, as I’ve always dreamt of becoming an application developer and this project enabled me to explore a little further to what I can potential do in the future. Completing the prototype with the POP application made me wonder of what other prototyping methodologies are out there that we can take to creating a prototype of a mobile application. One problem I encountered while working on the prototype was: I was looking at a lot of example applications and following their step-up in terms where all the common buttons are located. This made me feel less creative about my project however, users favor familiarity so I believe this needed to be done.

Nonetheless, I really enjoyed the creativity aspect that was offered specifically through this project. We were given no limitations as to how our prototype application can look like. It also felt really rewarding being able to see your creation being alive without having to type a single line of code. It was just fascinating to creative a prototype of an application through sketches on papers using the POP application.

Potential Uses in the Future

I think interaction design combined with creativity and innovation is a very powerful tool as the possibilities are endless. In a generation where there’s an heavy emphasis on efficiency and saving time, interaction designs enables us to come up with new ideas that helps professional fields be more efficient with their time. For example, if a group of scientists wanted to check up on the water quality of the puget sound region. Instead of closely monitoring the body of water, they can create a citizen science application that targets users that frequently visit the Puget Sound waters to record their experiences with the water qualities. Then, scientists no longer have to waste time collecting data and they can more effectively use their time creating solutions to prevent decreasing water qualities. And these usages of prototypes can help develop a better versions of the citizen science applications.

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