Devblog 38: Website rework & cool QA testing

Aug 14, 2017 · 3 min read

Last week, we did some things. Here is a detailed report of those things:

FENO (@madebyfeno)

Hey everyone,

Over The Moonlight

Last week I worked on Over The Moonlight.

Here’s a jump I perfectly implemented
Here’s a boat I perfectly implemented

We finished up the B2B part of our website with Niels and I made some changes on the layout. Coming soon (as soon as Niels finishes filling it up).

Also, here’s a quick mockup for a binary option game. I really fucked up the scale of the bottom buttons, makes it looks off.

NIELS (@NielsTiercelin)

Hello sneaky readers. I’m here for you. I see you. I love you. B2B

Last week we finally published the B2B part of
It was my first time doing CSS, and I was horrible at it. But it’s okay, now I can get better. I hope. Maybe.

The very cool & trendy list of our projects

FPS Level Design Guide

It was my turn to write for our “Weekly Article” format, and I chose to do a Guide on FPS Level Design.
I decided do use as an example two of the games I used to play a lot: Bad Company 2 and Mirror’s Edge. I still feel really passionate about those games so I had a great time making the article. It’s a really long read, but it’s segmented in little points and there are a lot of visuals so it should be enjoyable to read, and instructional!



I also dropped a new experience, ROACHES.
You can play it here.


KERYANN (@KeryannM)

Yo, yo yo!

Goods Train Fever

This week I mainly worked on Goods Train Fever, with my great colleague Nathan, with whom I had a great workflow.
While testing and designing the levels, he was reporting bugs and asking for new features, in order for me to quickly fix and implement the changes.

It was cool to have Nathan as my QA tester!

REPULSE: Galactic Rivals

I also resumed a bit my work on REPULSE, integrating the new UI. I ran into some weird shader bug:

NATHAN (@grange_nathan)



Nothing too exciting this week. I worked on hosting our own GitLab Server. The goal is to have all our projects on the same versioning service in the near future. I hadn’t used Linux in a a long time, so it was a disaster to correctly setup everything but it’s done. We already swapped MAZE on it, every other project will come soon.

I’ll give you feedback on how terrible Git integration is in UE4 soon, don’t worry.

Goods Train Fever

Other than that I worked on Goods Train Fever, giving Keryann feedbacks and bugs reports while working on the first 25 levels of the game.

Other thing: We dropped our internal streaming tool for the moment, Google is too good and our Chromecast is hardly beatable when talking about ease of use.

Have a great day, see you next week!

You can also follow us on Twitter and Facebook to be gifted a million US dollars ($) CASH.

You may have missed out on our latest article, a PRACTICAL GUIDE ON FIRST PERSON LEVEL DESIGN


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