IronEqualHow to embed a Unity game into an iOS native Swift AppHi! For one or our future B2B contracts we have to integrate our Unity game into an iOS native Swift app. We have struggled for many days…Aug 8, 201825Aug 8, 201825
IronEqualinIronEqualDevblog 50: Preparing a releaseYo here’s what we did last week:Nov 17, 2017Nov 17, 2017
IronEqualinIronEqualDevblog 49.5: We do lots of stuffWe had a bit of delay in our weeklies, posting them on a sunday to talk about what we did 8 days before was not the best. So we’re back at…Nov 7, 2017Nov 7, 2017
IronEqualinIronEqualDevblog 48: Still workingWe made some progress on MAZE and REPULSE, and even have a release date for the latter ! More details below:Oct 28, 2017Oct 28, 2017
IronEqualinIronEqualDevblog 46: Boring weekSometimes, we have perfect weeks: A lot of progress is made, opportunities are everywhere, and it seems we are developing at the speed of…Oct 15, 2017Oct 15, 2017
IronEqualinIronEqualDevblog 45: Over The Moonlight Steam release, Replay SystemHey! Last week we released our first game on steam, and went gold (or almost) on others. More about it below, as always:Oct 6, 2017Oct 6, 2017
IronEqualinIronEqualDevblog 44: Things, Stuff & Something ElseCan you guess what this weekly devblog will be about? If you guessed “what they did last week”, well, you win! If you guessed anything…Sep 26, 2017Sep 26, 2017
IronEqualinIronEqualWhat I Care About In Game Design And Why You Should TooHere’s a small article about the few things I care about in game design. Everyone has their own approach and I’m not saying I hold the one…Sep 24, 20171Sep 24, 20171
IronEqualinIronEqualDevblog 43: Titles Are Hard To FindOnce we cross the 52nd weekly devblog I’ll deliberately spin out of control, naming them is definitely my least favorite moment. Should I…Sep 19, 2017Sep 19, 2017