Black Bobby The Hole | arcade game | DevLog #2 — About, controls and how it’s different
Black Bobby The Hole is an arcade game with modern cartoony graphics in which Bobby, the black hole, must defend his home and solve the mystery of the cursing entity.
Right now there is one type, and that is an extremely fast movement towards the mouse cursor. The main reason behind this is that the control should never hinder people. When that happens, it’s a problem.
As the project advances if there will be a demand I will implement a slower, more smooth movement towards the cursor, perhaps controller support as well.
And then we have the abilities which can be activated with keybinds.
A quick reminder about the first DevLog entry of this project: I saw a game, I liked it, made one of my own and started improving it.
The result will be something so different than the initial game that people won’t be able to compare.
First thing’s first: character customization
The main character is Bobby, a friendly black hole on a mission to get rid of invading asteroids.
In order to make him more human poor Bobby needed some eyes first. And that went to shit!
I made the eyes separate, and then struggled to sync them. Meanwhile Bobby was making these retarded faces:
Pretty damn funny until I had to spend an hour getting them to sync properly, and another hour to implement the (now) primitive animations.
More customizations included hats, skin color (yes, there is a pink here!) and trail that’s left behind (kinda like an unicorn permanently farting).
At least now has a face and a personality, be that retarded or not.
DevLog #1 can be found over here.