In this tutorial, we’ll use the wiarframe editor to upload a 3D model that we found online. We’ll then use the Wiarframe app to preview it in AR.
On the Home screen, click the Create Wiarframe button from the main action panel, located just below our profile.
In the popup form, give our wiarframe a name, for example ‘a solitARy object’.
Each object in your scene can have multiple interactions that control how the user can interact with that object and the effect it has.
In wiarframe, you add interactions in the form of user stories, for example:
Interactions are thus broadly broken into three parts, the object, the gesture and the effect. The effect can then either be a global effect such as Opening a URL or an object-specific action, such as Spinning. …
Each object in your scene has properties that control its presentation and behaviour. As a minimum, this includes its position, rotation and scale but there are loads more that you can optionally add. These properties can be changed during the experience based upon interactions.
The available position for an object will be affected by your scene type. For a Table Top experience, all objects are positioned proportionally with x,y,z coordinates from (-0.5, 0, -0.5) to (0.5, 1, 0.5), and like a vector graphics, these positions will scale smoothly with the surface size. …
Multiple objects will populate your wiarframe scene. These can be either 3D models or 2D image panels. Both are positioned in 3-dimensional space — that is they have an x, y and z coordinate.
When you create a 2D object, you’ll need to upload one or more image files (jpg or png format).
When you create a 3D object, you can either upload a 3D model file (fbx or obj format), or you can search for a sample asset.
When you create a new wiarframe, you’ll pick a Scene Type, which we use to control the scaling and positioning of your AR scene. Currently, we support two types, Table Top & Room.
A table top experience…
Table tops work best for experiences like games and interactive stories, as you can reuse the same experience on any size of surface, from a small coffee table to a boardroom table.
A room experience…
Wiarframe empowers you to design, prototype and share AR experiences. It is both a powerful tool and a community. Check out the video below for a quick intro.
When you log in to wiarframe, you’ll be directed to your personalised home page. This page is public, and so can double as your online AR designer profile. You can upload an avatar, add personal information and create collections to manage your creations and those of others.
The wiarframe editor follows a minimalist two-column layout. The left side of the screen is dedicated to interactive visual components such as the Scene…
A wiarframe is our name for an Interactive AR prototype. It’s a double play on words, both wireframe (a low fidelity product design used in UX) and wireframe (the outline only version of a 3D model).
We use Wiarframe (capital W) when referring to the design tool itself and wiarframe (lowercase w) when referring to a prototype.
We support ARKit devices on iOS and ARCore devices on Android.
Check your iOS device on this list:
Check your Android device on this list:
In wiarframe, you can use either PNG or JPG files.
In wiarframe, you can upload either…
In this tutorial, we’ll use the wiarframe editor to upload an animated 3D model that we found online. We’ll then use the Wiarframe app to preview it in AR.
To get started, create a new table top wiarframe and call it ‘Tiny Dancer’.
Click on the scene canvas to bring up the new object form. Let’s create a 3D object and call it ‘Tiny Dancer’. …
In this tutorial, we’ll use the wiarframe editor to upload a sequence of 2D images and create an interactive slideshow. We’ll then use the Wiarframe app to preview it in AR.
If you haven’t already, sign up for a free wiarframe account, get an overview of the platform, and check out these introductory tutorials for displaying an object in AR and animating a 3D object in AR.
To get started, create a new room type wiarframe, about 2m square, and call it ‘Tap to Continue’.