Pokemon Go has changed the game
Gamification is front and center as a global phenomenon with the release of Pokemon Go. This new way of playing games — and, ultimately, interacting with the real world — smashed its way into our lives this month.
Gamification is defined as “playfully inducting behavior”, and Pokemon GO is driving millions to act in an entirely new way. And Pokemon Go will be a prominent topic at our Gamification for Business Forum in Chicago (October 18–20th), looking at its implications in digital culture, and how AR games can be wielded for business purpose.
The Wall Street Journal reports “Augmented Reality is the future of how we’re going to interact with computers. It connects us to others and our environment in a way no technology has before”.
For the fourth year, gamification pioneer and guru Jim Wexler will Chair the our Gamification for Business conference he founded. Keynote speakers from top companies will provide strategic insights and case studies . Gamification is more relevant than ever, and it is expanding its reach every day. Sign up here to join us there.
Save the date: October 18–20, 2016
Gamification for Business