Le tour de Victoria
The bicycle network are an Australian organisation that want to make bike riding easy for everyone. They see physical activity as a happy, healthy lifestyle choice and want it to be completed daily .By running lots of events and sharing lots of information they could potentially create many more bike riders all over Australia, improving the health of people that would normally just drive to work or school.
The outcome of the events and information would be road smart bike riders that don’t fear riding or have any problems with it. Proper education and practice could greatly improve the way bike riding is seen.

The two main types of people that this is all aimed at are teachers and students.
The teachers need to understand everything that is trying to be done and the students are going to be the ones that have to carry out the tasks and be the little test subjects on this new way of educating.
The only issue is the fact that all students learn things differently so you need to be able to accommodate to all learning styles.
Little Bobby here is a hands on get stuff done learner. He doesn’t care much about sitting around and listening or reading he would rather be out there giving it a shot.
Learning Style
Visual Learner: Students that learn well with visual stimulation via images and graphics, including diagrams, images and presentations. I will be using as many images as i can to keep these learners paying attention and taking it on easily.
Auditory Learner: These students are particularly good at stimulation through audio. Listening and speaking with podcast, lectures, recording notes or just having classroom discussions are the greatest learning situations for this type.
Kinaesthetic Learner: Learning through physical activities, including crafts, making flash cards, making models and playing educational games. By adding as much gamification as possible, i can improve the learning of these students.
Elearning Activity Examples
The scale of the universe 2 (http://htwins.net/scale2/) is an interactive scale-able learning tool that provides a map of the universe and all its sizes. As you move at your own pace its easy to lose yourself in this huge map and keeps you learning for a long time.
Learn to kern (http://type.method.ac/) is an amazing interactive kerning game that is very fun to play. You try your best to kern the words as perfect as possible. Its addicting and can also be competitive.
Computer ports (http://www.suddenlysmart.com/examples/Computer_ports/player.html) is an Elearning game about learning the ports on a laptop with some activities. I think its an effective way to test something that lots of people have trouble with.
The Elearning goals were talked about in class and they are as follows:

Defining the scope:
Project Objectives
To create an app that educates the user on all aspect of riding a bike, from road safety and crossing roads to road signs and hand signals.
Required Learning Outcomes
- Learn the PPE required
- Learn the Road signs
- Learn hand signals
- Learn the importance of situational awareness
Functionality and Content required
The app has to include all of the following
- Simple to use
- Engaging
- Hand signal information
- Road sign information
- PPE information
- Road safety information
I believe this will be done in the required time as it isn’t too much information
Budget
The project is estimated to take around 50 hours at an hourly rate of $50 per hour resulting in $2,500 on just labour.
Other costs includes things such as app store fees and any unexpected costs that may arise so the total will be $3,500 but may lessen upon completion
Sketches

The above sketches show an image heavy quiz that you choose the different areas that you go in order to get to school. Im designing it this way to appeal to kinaesthetic learners by letting them be hands on with the app and also visual learners that need images and graphics.
Storyboard

The storyboard shows the flow of the app, as you answer questions correctly you move towards the school and the questions are relevant to where you are on the map.
Rapid Prototyping
Using Invision, I created a prototype of how the app would run.


User test report
The design changed a little bit between paper digital but kept the essence the same so it had the same feel as i had wanted.
For the user the test will be a simple sit down and push the buttons that correspond to the answer that they want to choose.
The facilitator will need to watch incase the user gets stuck at any point but there should be no reason for this.
After the test
The test went very well, the user had no problems and it was simple and quick.
The changes that need to be made are just the images being well made and up to standard to make the test easier. The functions are simple and easy to use.
As these “changes” were already accounted for in the initial budget, we will not be going over the $3,500 estimate that was given.
Final Prototyped solution
The final prototype is imaged below and you can see how simple it is.

The highlighted squares are clickable areas.
You can see the journey that needs to be completed to finish the quiz and that there is 3 stages to complete in total
You start off by clicking on the first level and answering the questions that show up and then continue on to each level until you reach the school. They look like what is shown below and it is a simple point and click to the right answer.

Below shows you the pop up when you answer correctly. You then click on the continue to button to keep going on to the next questions and levels.

Conclusion
This project was good for learning prototypes and having a quick turnaround for a project. It taught me that you should always have a plan and stick to it and how long these can take as well.