In October this year, Xbox rewarded a handful of players for lifetime achievements and hosted a series of short term trials to earn a spot in the Xbox Hall of Fame (as well some free merch, including the new Series X console). Naturally, the achievement hunter in me was ecstatic. I had no delusions of winning the contest, working a full-time job at a busy time of year. But it presented several excellent opportunities that I couldn’t pass up:
My favorite DLC content for any game was the Shivering Isles expansion for Elder Scrolls: Oblivion. The environment provided a perfect analogue to the central plot, somehow managing to extend the boundaries of a fantasy game. It introduced the crafting mechanic, offering a greater degree of customization that would serve as a precursor to the more extensive crafting options available in The Elder Scrolls: Skyrim. …
Each time we pick up a new video game, we’re faced with the same dilemma: “How do I play this game?” Most games now feature tutorials, which can range from the innocuous — gently introducing each mechanic at a time through natural gameplay — to downright disruptive — in which the gameplay freezes to text box after text box.
However some games opt for no tutorial at all. Games like Pong are fairly simple: move up and down and try to outscore your opponent. Because you have so few inputs at your disposal, everything you see in front of you…
Aspiring polymath. Run-of-the-mill geek.