PinnedJudit Lázaro MoyanoYou will (find a place to) release it: game development recommendations, part VThere are plenty of places where you can launch your games these days — and you will release your creation. You can do it.May 12May 12
PinnedJudit Lázaro MoyanoThe gaming industry is sick — and we don’t know the cureNot long ago, I started writing a volume of articles under the title “Psychology of pixels”, mostly focused on a simple principle: as…May 82May 82
PinnedJudit Lázaro MoyanoYou (do) need a community: game development recommendations, part IVNow that it has become possible to find Discord servers, Game Jams, and dedicated events, building your team is way easier than it ever…May 4May 4
PinnedJudit Lázaro MoyanoYou (don’t) need pricey tools: game development recommendations, part IIINo tools or programs are better than others. If anything, it will all depend on your needs, preferences, budget… Let’s explore some of…Apr 30Apr 30
PinnedJudit Lázaro MoyanoYou (don’t) need a blockbuster: game development recommendations, part IIYour first game is something you’ll use to grind so that you can make the real game you always wanted to develop. Let’s get started with…Apr 28Apr 28
Judit Lázaro MoyanoYou (don’t) need to be a hero: game development recommendations, part IWhat do I need?Apr 271Apr 271
Judit Lázaro MoyanoPsychology of pixels, vol. IAnxiety, burnout, depression, and that modern career malaise, the very well-known “impostor syndrome”, are frequently (and alarmingly)…Apr 25Apr 25
Judit Lázaro MoyanoChants of Sennaar, coding fictional languagesThe classic Point & Click adventure is a problem child, especially as most of puzzles contributing to the genre’s essence feel arbitrary…Apr 25Apr 25
Judit Lázaro MoyanoKentucky Route Zero, developing a tragic horseIn recent times, it’s almost impossible to witness artistic artifacts as successful at designing for mystery as Kentucky Route Zero is…Apr 25Apr 25