Wow, this is really great and makes perfect sense. Dark Souls is truly unique haha
Thinking about this subject of a more “continuous” gameplay, you know who also does it? Naughty Dog! Uncharted and The Last of Us doesn’t give players the chance of quitting when they fail. It’s not the same thing, of course, as Uncharted and TLoU “go back in time” when the player dies, but I believe the idea is the same. Huum… Very interesting, indeed.
Thank you for showing me this, my dear ;*