I like the sentiment. But the reality is that there are things people must learn (e.g., workforce training required by employers or technical skills to succeed in life) that really AREN’T the best-suited to become “binge-worthy” entertainment. I’m not saying it’s impossible to make statistics or sexual harassment training as addicting as The Bachelor (yes, that’s my guilty pleasure), but there is the risk of pouring hundreds of thousands into something that may very well be more entertaining yet have the same or worse effect on learning.
I do believe, though, that the quality of videos, the user-friendliness of the UX, the cleanness of the UI, the functionality and diversity of the digital interactions, and the logical flow of curricula that lead to clear learning objectives combine to make a superior learning experience. And there is no excuse — at least, for organizations with large enough budgets — to not have high-quality videos with animated speakers and engaging graphics to visualize the concepts. This can happen regardless of the content being taught.
But “binge-worthy”…I’m skeptical. Especially because those addicting television shows are basically created BY the viewers. House of Cards was put together using big data on viewer preferences. A curriculum on design engineering really has to teach what design engineers NEED to know, not what they WANT to. (This is one course I’m currently designing right now.)
Anyway, I do like the forward thinking and believe companies like yours will catalyze the evolution of online ed. BTW, VR and AR are where the future of education lies.
