Konstantinos DimopoulosA fantasy city generation toolCreate a fantasy city using nothing more than some dice and a few handy tables1d ago1d ago
Konstantinos DimopoulosThe arcologies of The AscentA behind-the-scenes look at the decisions that shaped the urban world of Neon Giant’s action RPGJul 18Jul 18
Konstantinos DimopoulosDesigning Cities Dreamy and MundaneA behind the scenes look at the design logic guiding my approach to the twin cities of the forthcoming Dream City Knights TTRPG by Edge of…Apr 12Apr 12
Konstantinos DimopoulosTen Tips For A Better Game CitySome super-condensed city building advice for video game designers and world-builders.Mar 13Mar 13
Konstantinos DimopoulosA Game Urbanism BibliographyA list of book suggestions on the design of video game cities, urban world-building, and game urbanism. [updated: 2nd of April, 2024]Feb 22Feb 22
Konstantinos DimopoulosGame Cities: Urban anchors & virtual flowsHow to guide crowds of players through your virtual (MMO) city.Feb 2Feb 2
Konstantinos DimopoulosDesigning The City of GlassThe design secrets of Mirror’s Edge Catalyst’s massive City of Glass.Jan 11Jan 11
Konstantinos DimopoulosExploring the towns of Monkey IslandTowns and settlements have long been key to the Monkey Island series’ storytelling. Series artists and designers help us find out more.Jan 4Jan 4
Konstantinos DimopoulosExploring the pirate town of Mêlée Island(This article originally appeared in Wireframe #43 pp.48–49, and has been slightly edited here.)Sep 27, 2022Sep 27, 2022
Konstantinos DimopoulosWoodtick: The Piratey Town of Monkey Island 2This is an excerpt from Virtual Cities: An Atlas & Exploration of Video Game Cities. You can find out more about the book here.Jul 12, 2022Jul 12, 2022