A fantasy city generation toolCreate a fantasy city using nothing more than some dice and a few handy tablesSep 25, 2024Sep 25, 2024
The arcologies of The AscentA behind-the-scenes look at the decisions that shaped the urban world of Neon Giant’s action RPGJul 18, 2024Jul 18, 2024
Designing Cities Dreamy and MundaneA behind the scenes look at the design logic guiding my approach to the twin cities of the forthcoming Dream City Knights TTRPG by Edge of…Apr 12, 2024Apr 12, 2024
Ten Tips For A Better Game CitySome super-condensed city building advice for video game designers and world-builders.Mar 13, 2024Mar 13, 2024
A Game Urbanism BibliographyA list of book suggestions on the design of video game cities, urban world-building, and game urbanism. [updated: 4th of April, 2025]Feb 22, 2024Feb 22, 2024
Game Cities: Urban anchors & virtual flowsHow to guide crowds of players through your virtual (MMO) city.Feb 2, 2024Feb 2, 2024
Designing The City of GlassThe design secrets of Mirror’s Edge Catalyst’s massive City of Glass.Jan 11, 2024Jan 11, 2024
Exploring the towns of Monkey IslandTowns and settlements have long been key to the Monkey Island series’ storytelling. Series artists and designers help us find out more.Jan 4, 2024Jan 4, 2024
Exploring the pirate town of Mêlée Island(This article originally appeared in Wireframe #43 pp.48–49, and has been slightly edited here.)Sep 27, 2022Sep 27, 2022
Woodtick: The Piratey Town of Monkey Island 2This is an excerpt from Virtual Cities: An Atlas & Exploration of Video Game Cities. You can find out more about the book here.Jul 12, 2022Jul 12, 2022