In the beginning of September 2016, the new Chrome Core UI redesign, or so called “Chrome MD” (for Material design), rolled out on Windows as part of our 53rd update. It is the last step of a three phase deployment of the new design,which started in 51 with Chrome OS and Linux, followed by macOS in 52. …
How much design really influences the success of a product?
To understand where I’m coming from, I’m referring to “design” as interaction and visuals. “Design” being an umbrella concept, it can englobe absolutely every aspect of a project or a product, depending on how you see it. What I’m interested in is the actual impact that a UX and UI designer such as myself has on the success of a project.
I think it’s really hard to argue that the products mentioned above were badly designed. In fact, I remember that their respective launch won high praise from our industry, myself included. …
Preliminary notes: This article is the second and last part of the “Redesigning Chrome Android” series. It is the direct follow up to Part 1, so I really recommend you read it first before continuing.
In this part I will talk layout, grid usage, tablet layout, motion design, and we’ll dive into the tools we used, the way we spec’ed things as well as the way we handled asset generation.
Chrome is following material design to the letter when it comes to core layout principles. MD offers a very detailed grid system that values spacing and comfortable touch targets. …
Preliminary notes: When I started writing this article, I didn’t know how much detail I wanted to put into it. As it turns out, it is quite lengthy and since I didn’t want to omit things that I judge important, I decided to split it in half to make it more readable.
In this first part, I talk about the reasons of this redesign in sync with Material Design as well as Chrome interaction and visual philosophy. I then start scratching the technical surface to talk about new styling, color scheme and iconography.
October 2014 marked the release of the new version of Android: Lollipop. Lots of changes under the hood and a pretty big redesign brought to users under the name “Material design”. Not solely an Android guideline and best practice guide, Material design (will be referred as MD from there) represents where Google stands and communicate its values in design and tech. …
On november 24th, tuto.com, a french tutorial website interviewed three designers: Jean-marc Denis, Philippe Hong and myself to talk about Sketch and design in general. The questions were spot on and the answers from my peers very interesting so I decided to translate it for my english readers.
This serves as a pretty good follow up to my previous Sketch article, “A month with Sketch 3.0". A good introduction if you do not know what we are talking about here.
Before we start, let’s get to know our interviewees.
Jean -Marc Denis - @jm_denis
Jean-Marc was a designer for Sparrow and more recently Inbox/Gmail at Google. Long time Sketch evangelist, he now proposes his Master class to learn Sketch in video on Sketchdesign.io. …
I have read a fair number of articles lately talking about what designers should be able to do and what they should be able to produce to be efficient at what they are doing. Telling their audience what sort of designer they should become to fit in their ever evolving environment. A lot of these ideas were revolving around the fact that designers are supposed to be able to handle more and more aspects of the creation process. …
After a bit more than a month using Sketch 3, I feel confident enough to share a part of my workflow in form of a tutorial. To do so, I’m going to be describing how to create the Colorful switch freebie I made as it uses a lot of interesting features Sketch has to offer and is not extremely long to do.
I want to keep this as simple but thorough as possible. This tutorial is designed for beginners so we’re going to take the time to describe a lot of things you may already know. Here’s the expected result:
Side note: I’m not all knowing and I definitely do not deliver the holy one and only method to design things so if you have feedback or inputs, please feel free to comment on either this Google+ or Facebook post. …
A bit more than a month ago was my first day hopping on the hype train that is Sketch 3. I was determined to give it a try and delivered a few thoughts on it. Now that I used it extensively, on various complex projects during this period, I feel like I can give a better opinion on it, something a bit more helpful.
Side note, I’m not trying to beat you over the head with another Sketch praising article. As we saw, some can feel like we’re force feeding people the notion that Sketch is the best and only way to go.
Even if it was in fact the best tool out there, which it isn’t, the best way to work is in the way you’re the most comfortable with. That being said, we’re in a time pressured, tool dependent field and anything that can make our sometimes annoying process a bit easier is welcomed. …
I’m reluctant to advices. It usually takes me a while to accept and process one. I’m naturally inclined to do the exact opposite of what I’m told, just because I feel that way, I do not have a reason. Everybody is inclined to defy a certain level of “authority”.
It usually goes this way:
Refuse the advice -> Do my own thing -> Failing -> Applying the advice without telling the adviser.
That’s my process, for good or bad.
After all, “who are you to tell me what to do ?”
Two weeks ago, I published my article “How I joined Google”.
I was expecting a few comments here and there, nothing crazy.
I was also anticipating the feedback a bit as it was quite personal. …
I don’t like change. It makes me uncomfortable. Especially when it involves something that I’ve learned to use and appreciate for years, Photoshop.
When I first read about sketch I was naturally skeptic about it. I thought it was just a thing that was going to be hyped for a little while and then face the fate of numerous “gonna solve all the things” tools.
I would gladly admit that part of the reason behind this is that Sketch had the audacity and the nerve to confront head on what I assumed was the best and only way to do things, also know as “my way”. …