LeapMotionWhat Makes a Spoon a Spoon? Form and Function in VR Industrial DesignMartin Schubert is a VR Developer/Designer at Leap Motion and the creator of Weightless and Geometric.Oct 21, 2016Oct 21, 2016
LeapMotionIntroducing the Interaction Engine: Early Access BetaGame physics engines were never designed for human hands. In fact, when you bring your hands into VR, the results can be dramatic. Grabbing…Aug 30, 2016Aug 30, 2016
LeapMotionReaching for New Social Realities with AltspaceVR’s Cymatic BruceWelcome to AltSpaceVR — a place that can exist anywhere, and where exciting things are constantly happening. On Thursday, the qualifying…Aug 9, 2016Aug 9, 2016
LeapMotionUnity Core Assets 101: How to Start Building Your VR ProjectTrue hand presence in VR is incredibly powerful — and easier than ever. With the Leap Motion Unity Core Assets and Modules, you can start…Aug 2, 2016Aug 2, 2016
LeapMotionDavid Holz in AltspaceVROur world is on the verge of a radical shift where our physical and digital realities merge and blend together. Earlier this month, Leap…Jul 28, 20161Jul 28, 20161
LeapMotionLeap Motion VR Support Now Directly Integrated in Unreal EngineBringing hands into virtual reality just got a major upgrade. Now officially integrated in Unreal Engine 4.11, getnamo’s independent plugin…Mar 31, 2016Mar 31, 2016
LeapMotionIntroducing Orion: Next-Generation Hand Tracking for VRA lot has been going on behind the scenes here at Leap Motion. Today we’re excited to finally share what we’ve been building for the last…Feb 17, 20161Feb 17, 20161
LeapMotionTaking Motion Control Ergonomics Beyond Minority ReportTom Cruise is hardly out of shape.Nov 6, 2015Nov 6, 2015