Legendary: Game of HeroesGem Crush: Developing for UsersHave you ever wondered about what makes a game feel good? Oftentimes, it’s not just game design. It’s also the user experience, which we…Jun 19, 2020Jun 19, 2020
Legendary: Game of HeroesDesigning Gem CrushOver the years, we’ve seen Legendary evolve in a big way. We started out designing the puzzle board as a journey where you’d want to make…Apr 20, 20203Apr 20, 20203
Legendary: Game of HeroesIntroducing Skins to LegendaryVictorious Aline was the first skin to show up in Legendary: Game of Heroes. Finishing top 1000 in the seasonal leaderboard last season…Nov 23, 20191Nov 23, 20191
Legendary: Game of HeroesCreating a Legendary Character: Part 2 — Illustrating and Bringing Characters to LifeIn Creating a Legendary Character: Part 1 we looked at how we define the themes for our events and how each series of characters are…Oct 15, 2019Oct 15, 2019
Legendary: Game of HeroesCreating a Legendary Character: Part 1Defining the Theme and CharactersOct 8, 2019Oct 8, 2019
Legendary: Game of HeroesA Recipe for The Proving GroundsLead feature designer Mark shares how the N3twork team came up with the Proving Grounds feature!Oct 2, 2019Oct 2, 2019