Lordmancer II 2.0 introduces a new Race of Undead!
Bonuses: +30 to Leadership and + 55 to Spell Power every two levels starting at 11th level, +1 crafting slot at 20th level and +1 selling slot at 40th.
Class — Guardian
Class bonuses: +60 to leadership and +80 to Intellect every two levels starting at 11th level, increasing Army Reserve at 15th and 30th levels.
Starting bonus: +1 to Mana level.
Magic Spells: Frostbolt, Absorption sphere, Poison, Whirlwind.
Skeletons — fragile fighters with a high chance of critical hit, strong against melee units.
Zombies — extremely tough, always attack first, hit back from the defensive stance.
Ghosts — able to move around the whole battlefield, good for blocking shooters.
Ancient serpents — able to make 2 shots and at the same time the stats are not inferior melee units.
Horrors — an unlimited number of shots. The damage is doubled if the distance to the enemy is more than 4 cells.
- Creatures of the undead race are available only for heroes of the undead race.
- Heroes of the undead race can hire only creatures of the undead race.
Creating a hero requires at least one hero of the 15th level on the game account and costs 2499 crystals.
- A hero is created immediately at level 15th and has an expanded starting set of talents.
- Quests “Secret knowledge” and “Domination” are not available, instead of them available a new quest “Deathly Hallows”, which every day automatically give you experience and gold.
Download Lordmancer II on Google Play now!