Preproduction and Planning
For the Project I developed the assets lists and the requirements for each assets. Using Google drive we could keep track of asset production and manage special requirements for each asset even if we couldn’t meet in person during the production
I build folders contain large amounts of reference for the Environment artists focusing mainly on the gothic revival look we were attempting to achieve for the project.
Also built, collated and maintained a large amount of Pinterest content for the artists to use. Hopefully these three things would allow the artists a free reign to develope the look of the game whilst maintain a cohesive look throughout.