Luke MarsdenANC230 Blog 01— TSM ReflectionHalfway through the 13 week development cycle of our currant trimester, we were each individually sat down with our lecturers to discuss…May 4, 2018May 4, 2018
Luke MarsdenANC220 — Studio 2 — TSM ReflectionHalfway through the 13 week development cycle of our currant trimester, we were each individually sat down with our lecturers to discuss…Dec 18, 2017Dec 18, 2017
Luke MarsdenStudio 02 Project: “Blade of Whoa!” PMLuke Marsden — Post Mortem (December 2017)Dec 15, 2017Dec 15, 2017
Luke MarsdenA link to my published animationhttps://www.youtube.com/watch?v=iQd6nq6QOuw&feature=shareDec 15, 2017Dec 15, 2017
Luke MarsdenA Quick Method for Obtaining Audio Assets for UE4Audio production can be a pain, especially for those of us who aren't trained or experienced in that particular field. So while developing…Aug 24, 2017Aug 24, 2017
Luke MarsdenAsset Development Blog Week 5Texturing is like painting; in 3D space… in a 2D space… on a 3D space…Dec 16, 2016Dec 16, 2016
Luke MarsdenAsset Development Blog Week 4UVs are harmful if delivered by The Sun but a life saver when used in 3ds MaxDec 16, 2016Dec 16, 2016
Luke MarsdenAsset Development Blog Week 3Buzz: “Who’s in charge here?” All Aliens: [pointing up] “The clawwwwwwwww!” (Toy Story, 1995)Dec 16, 2016Dec 16, 2016