MADSOFT Games, inc.inMADSOFT Games Publisher UpdatesMADSOFT Games Publisher Update #3: Unique Challenges In Design & DevelopmentIt’s time once again for the biweekly MADSOFT Games Publisher Update, where we check in with the developers and artists behind games making…Jul 18, 2016Jul 18, 2016
MADSOFT Games, inc.inMADSOFT Games Publisher UpdatesLittle Hellions Update: Defining Art Direction in Pixel ArtJace Boechler, developer and artist for the arena battle game Little Hellions, has a lot of thoughts about art. We caught up with him to…Jul 15, 2016Jul 15, 2016
MADSOFT Games, inc.inMADSOFT Games Publisher UpdatesBound Against Time Update: Developing Across The Space-Time ContinuumThis week, we explore the trials and tribulations of building a game that needs to run forwards and backwards through time. We caught up…Jul 13, 2016Jul 13, 2016
MADSOFT Games, inc.inMADSOFT Games Publisher UpdatesVRNinja Update: Diegesis, User Interfaces, and Virtual RealityThis week, we explore the defining characteristics and challenges of designing user interfaces (UI) for virtual reality environments. We…Jul 12, 2016Jul 12, 2016
MADSOFT Games, inc.inMADSOFT Games Publisher UpdatesSemi Conductor Update: The Quest For MinimalismToday, we had a chance to sit down and chat with UX and graphics designer Jordan Ranson about his design philosophy and approach to…Jul 9, 2016Jul 9, 2016
MADSOFT Games, inc.inMADSOFT Games Publisher UpdatesMADSOFT Games Publisher Update #2: VRNinja’s Level DesignThis week on the MADSOFT Games Publisher Update, we sat down with one of the VRNinja developers, Nathaniel Rossol, to discuss how the team…Jun 29, 2016Jun 29, 2016
MADSOFT Games, inc.inMADSOFT Games Publisher UpdatesMADSOFT Games Publisher Update #1: Getting To Know Our GamesIn mid-2015, we soft-launched the MADSOFT Games Publishing Program. With it, we hoped to help smaller, Edmonton-based indie developers…Jun 12, 2016Jun 12, 2016
MADSOFT Games, inc.Me, My Dinosaur, And Our Failed Kickstarter: A Crowdfunding Post-MortemThis article was originally posted on the MADSOFT Games Blog and Gamasutra on May 31st, 2016.Jun 12, 2016Jun 12, 2016