Open in app

Sign In

Write

Sign In

Michael Quinn
Michael Quinn

117 Followers

Home

Lists

About

Feb 25

Unity: Post-Processing — Creating a Simple Glow

Creating a glow can add a lot. It can draw attention or make an object more noticeable in the scene. One great use case is for science fiction blaster shots. This article is going to be a quick guide to making a capsule glow like a blaster shot from Star…

Unity

4 min read

Unity: Post-Processing — Creating a Simple Glow
Unity: Post-Processing — Creating a Simple Glow
Unity

4 min read


Nov 22, 2022

Unity: The Command Pattern

The Command Pattern is a GoF, or Gang of Four, design pattern. This design pattern’s goal is to encapsulate method calls allowing you to decouple the class that invokes a method from the class that holds the method. The Command Pattern also allows you to “undo” or “redo” commands. This…

Unity

5 min read

Unity: The Command Pattern
Unity: The Command Pattern
Unity

5 min read


Nov 21, 2022

Unity: The Singleton Pattern

The Singleton pattern is a design pattern created by the Gang of Four, GoF. The purpose of this pattern is to create a single instance of a class that can coordinate actions across a system. This article will explain how to create the Singleton Pattern in C#, and how to…

Unity

5 min read

Unity: The Singleton Pattern
Unity: The Singleton Pattern
Unity

5 min read


Nov 18, 2022

STUPID Versus SOLID Programming

SOLID is an acronym that stands for the five fundamental concepts in software design. Similarly STUPID is also an acronym that stands for 6 of the most common ways programmers write bad code. This article will attempt to explain both in an easy to understand way. STUPID STUPID stands for the…

Game Development

4 min read

STUPID Versus SOLID Programming
STUPID Versus SOLID Programming
Game Development

4 min read


Nov 17, 2022

Unity: Debugging Part 3 — Try/Catch

Bugs are inevitable and if you don’t know how to debug, then you will be doomed. …

Unity

4 min read

Unity: Debugging Part 3 — Try/Catch
Unity: Debugging Part 3 — Try/Catch
Unity

4 min read


Nov 16, 2022

Unity: Debugging Part 2 — Break Points

Bugs are inevitable and if you don’t know how to debug, then you will be doomed. …

Unity

6 min read

Unity: Debugging Part 2 — Break Points
Unity: Debugging Part 2 — Break Points
Unity

6 min read


Nov 15, 2022

Unity: Debugging Part 1 — Logs

Bugs are inevitable and if you don’t know how to debug, then you will be doomed. …

Unity

4 min read

Unity: Debugging Part 1 —Logs
Unity: Debugging Part 1 —Logs
Unity

4 min read


Nov 14, 2022

Unity: The Power of Inheritance

For any Unity developer, you may be intrinsically familiar with inheritance. The ability for any script to be a component, or utilize any Unity messages, it must inherit from the MonoBehaviour class. What Is Inheritance? Inheritance is one of the four pillars of object-oriented programming, or OOP, and is an incredibly useful concept…

Unity

3 min read

Unity: The Power of Inheritance
Unity: The Power of Inheritance
Unity

3 min read


Nov 10, 2022

Unity: Creating XR Projects For Meta Quest Development

XR is one of the fastest growing sectors within IT and Unity is an established name when it comes to XR development. This article will be a quick guide as to how to setup a new project for XR development and specifically for the Meta Quest 2. Using The Right Engine Ensure that you…

Unity

6 min read

Unity: Creating XR Projects For Meta Quest Development
Unity: Creating XR Projects For Meta Quest Development
Unity

6 min read


Nov 9, 2022

Unity: Working With The Terrain System

Creating a level design and world design can be daunting and creating it outside, with uneven ground and vegetation may seem a herculean task. That’s why Unity has created and constantly updated their Terrain System. Unity’s Terrain System is a built-in set of features that allow you to create a…

Unity

6 min read

Unity: Working With The Terrain System
Unity: Working With The Terrain System
Unity

6 min read

Michael Quinn

Michael Quinn

117 Followers

I’m a foodie and a software engineer. Unity and Unreal developer. See more at MikeQ.dev

Following
  • Suleiman Abdullah

    Suleiman Abdullah

  • Eric Veciana

    Eric Veciana

  • MattGomez

    MattGomez

  • Paul Killman

    Paul Killman

  • Brian Severa

    Brian Severa

See all (59)

Help

Status

Writers

Blog

Careers

Privacy

Terms

About

Text to speech