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Michael Quinn
Michael Quinn

141 Followers

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May 11

Unity Shader Graph: Creating Your First Shader

This article will step you through everything you need to know to create a basic one colored shader using the Unity Shader Graph. If you haven’t already, checkout the previous articles in the series. In this article we will do the following: Create an Unlit shader Create a Material for…

Unity3d

6 min read

Unity Shader Graph: Creating Your First Shader
Unity Shader Graph: Creating Your First Shader
Unity3d

6 min read


May 10

Unity Shader Graph: Getting Started

Shaders are the backbone to displaying everything. The Shader Graph is Unity’s answer to creating a visual and intuitive way to create shaders quickly and efficiently. This article is going to walk you through: Setting up the shader graph in a Unity 2022.2 URP project Explain the different parts of…

Unity3d

5 min read

Unity Shader Graph: Getting Started
Unity Shader Graph: Getting Started
Unity3d

5 min read


May 9

Unity: Introduction to Shaders for Beginners

Shaders are one of the most important parts of graphical visualization. In the most simple terms, they are scripts that allow you to use math to determine the color of each pixel rendered. However, as we look closer at shaders we realize how complex they can get and how much…

Unity3d

7 min read

Unity: Introduction to Shaders for Beginners
Unity: Introduction to Shaders for Beginners
Unity3d

7 min read


May 8

Unity: Creating Custom Editors

Creating a custom editor in Unity can be as easy as making your variables public, but for those of you looking for more control Unity has options. The Unity engine allows anyone to create more unique and dynamic editor experiences beyond the basic layout that can be seen when exposing…

Unity

11 min read

Unity: Creating Custom Editors
Unity: Creating Custom Editors
Unity

11 min read


Feb 25

Unity: Post-Processing — Creating a Simple Glow

Creating a glow can add a lot. It can draw attention or make an object more noticeable in the scene. One great use case is for science fiction blaster shots. This article is going to be a quick guide to making a capsule glow like a blaster shot from Star…

Unity

4 min read

Unity: Post-Processing — Creating a Simple Glow
Unity: Post-Processing — Creating a Simple Glow
Unity

4 min read


Nov 22, 2022

Unity: The Command Pattern

The Command Pattern is a GoF, or Gang of Four, design pattern. This design pattern’s goal is to encapsulate method calls allowing you to decouple the class that invokes a method from the class that holds the method. The Command Pattern also allows you to “undo” or “redo” commands. This…

Unity

5 min read

Unity: The Command Pattern
Unity: The Command Pattern
Unity

5 min read


Nov 21, 2022

Unity: The Singleton Pattern

The Singleton pattern is a design pattern created by the Gang of Four, GoF. The purpose of this pattern is to create a single instance of a class that can coordinate actions across a system. This article will explain how to create the Singleton Pattern in C#, and how to…

Unity

5 min read

Unity: The Singleton Pattern
Unity: The Singleton Pattern
Unity

5 min read


Nov 18, 2022

STUPID Versus SOLID Programming

SOLID is an acronym that stands for the five fundamental concepts in software design. Similarly STUPID is also an acronym that stands for 6 of the most common ways programmers write bad code. This article will attempt to explain both in an easy to understand way. STUPID STUPID stands for the…

Game Development

4 min read

STUPID Versus SOLID Programming
STUPID Versus SOLID Programming
Game Development

4 min read


Nov 17, 2022

Unity: Debugging Part 3 — Try/Catch

Bugs are inevitable and if you don’t know how to debug, then you will be doomed. …

Unity

4 min read

Unity: Debugging Part 3 — Try/Catch
Unity: Debugging Part 3 — Try/Catch
Unity

4 min read


Nov 16, 2022

Unity: Debugging Part 2 — Break Points

Bugs are inevitable and if you don’t know how to debug, then you will be doomed. …

Unity

6 min read

Unity: Debugging Part 2 — Break Points
Unity: Debugging Part 2 — Break Points
Unity

6 min read

Michael Quinn

Michael Quinn

141 Followers

I’m a foodie and a software engineer. Unity and Unreal developer. See more at MikeQ.dev

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