Published inUnity Coder CornerUnity Shader Graph: How to Create a PBR ShaderThis article gives you everything you need to make a PBR shader using the Shader Graph in Unity 6Aug 13Aug 13
Published inUnreal Coder CornerUnreal 5: Introduction for Unity DevelopersAn Intermediate level introduction to Unreal 5 for Unity developersMar 311Mar 311
Learning C#: Setting Up Your Environment and Creating Our First ProgramGet ready, you’re about to become a programmer. At the end of this lesson you will have written the same first line of code that every…Sep 18, 2023Sep 18, 2023
Published inUnity Coder CornerUnity Changes Pricing SchemeIf you haven’t heard yet, Unity is changing its pricing scheme. What is the new scheme and will it effect you? Let’s find out together.Sep 13, 2023Sep 13, 2023
Learning C#: What is Programming? An Introduction to Binary CodeIn the absolute basic terms, programming is telling a machine to do something for you. Machines are logic based so therefore we need to be…Sep 11, 20231Sep 11, 20231
Learning C#: From the BeginningWhether you want to learn a new skill, start a new career, or get into game development through Unity, this series will step you through…Sep 4, 2023Sep 4, 2023
Published inUnity Coder CornerUnity: What is a Namespace?Namespaces are incredibly important and a fundamental concept in computer science. Without namespaces we would always be in danger of…Jul 3, 2023Jul 3, 2023
Published inUnity Coder CornerUnity: State Based ButtonsCreating a custom button gives you the power to design everything about, creating custom callbacks, and add as many states as you want.Jun 29, 20231Jun 29, 20231
Published inUnity Coder CornerUnity Shader Graph: Creating a Custom Specular ShaderIn the last article we dove into the Lambert light model and created a custom diffuse shader. In this article we are going to use the…Jun 27, 20231Jun 27, 20231
Published inUnity Coder CornerUnity: How to Edit Shader Graph Variables Through ScriptsIn this article we are going to show how we can edit a shader using a C# script during runtime. When working with shaders we can do almost…Jun 22, 2023Jun 22, 2023