Building a self-contained game in C# under 8 kilobytes
As someone who grew up in the times of 1.44 MB floppy disks and 56 kbit modems, I’ve always liked small programs. I could fit many small programs on a floppy disk I carried with me. If a program couldn’t fit on my floppy disk, I started thinking about why — does it have a lot of graphics? Is there music? Can the program do many complex things? Or is it simply bloated?