KrakendonoUnique Types of Body Settings in Virtual CamerasIn Cinemachine, the “Transposer” is a component that can be added to a Virtual Camera to control its position based on the position and…Aug 23, 2023Aug 23, 2023
KrakendonoWhat are Lookat and Body in Virtual Cameras?In the context of Cinemachine, a package in Unity that provides a suite of tools for procedural camera control and composition, “LookAt”…Aug 22, 2023Aug 22, 2023
KrakendonoFaking a Zoom by Changing the FOVWe can change the FOV in runtime and it will act like a zoomAug 21, 2023Aug 21, 2023
KrakendonoHow to Make a Interactive Camera using Cinemachine and C#Start by creating a unity C# script. In the script give reference to cinemachine. Also if you dont see it then get cinemachine through the…Aug 11, 2023Aug 11, 2023
KrakendonoHow to switch between cameras in CinemachineSwitching between cameras in Cinemachine is a straightforward process that allows you to seamlessly transition from one camera to another…Aug 11, 2023Aug 11, 2023
KrakendonoAiming Features in CinemachineCinemachine is a powerful tool that enables filmmakers and game developers to create dynamic and cinematic camera movements. One of the…Aug 10, 2023Aug 10, 2023
KrakendonoSetting up Virtual CamerasSetting up virtual cameras using Cinemachine in Unity is a straightforward process that allows you to control camera movements and…Aug 8, 2023Aug 8, 2023
KrakendonoWhat is Cinemachine and Timeline?Cinemachine and Timeline are two powerful features in Unity that enhance the capabilities of creating dynamic and cinematic experiences in…Aug 6, 2023Aug 6, 2023
KrakendonoAdding A Boss to the FightWe can now call this a game with a boss and everything. I of course used my dev mode for viewing purposes but they wont be that easy.Aug 6, 2023Aug 6, 2023
KrakendonoAdding Missiles and Homing Missiles To The PlayerThe player now has access to homing missiles that lock onto a target and follows them until they hit the enemy or go out of the screen.Aug 4, 2023Aug 4, 2023